

But outside of that? The point is that without a technically better system, and without gameplay gimmicks that actually contribute to games in meaningful ways, there is just no reason for the Wii U to exist.
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The only real advantage I see for the gamepad is offscreen play when someone else wants to watch TV or play a different system. Even as late as last week, I found out I had a game-playing friend who thought the gamepad was originally sold as an accessory to the Wii. Some may appreciate that level of diversity, but to me it just makes the console look messy, and helped to contribute to the initial confusion about whether or not the Wii U was a new console at all.

In general, the Wii U is incredibly controller-confused, allowing players to use two new-gen controllers, the Pro and the Gamepad, last gen Wiimotes, and now even last-last gen Gamecube controllers through an adapter. For every one time I charged my Wii U Pro controller, I probably had to recharge my Gamepad four times. Rather, what the touchscreen seems to do better than anything is drain battery life, as a constantly unplugged, lit-up device like that is bound to have a short fuse. A third party game like Watch Dogs, where the central character uses a touchscreen to do most actions, still only relegated the real-life touchscreen of the gamepad to be mostly a glorified map. A Pokemon Snap reboot where the gamepad is used as a camera seems like a no-brainer, but a few years into the console's lifecycle and we haven't even heard rumors of such a thing. Past that, the gamepad has missed out on opportunities that should have been slam dunks for the concept. In other words, trying to use the functionality actually prevents you from performing better in the game. Looking down even for a half second to try and find data on the gamepad screen is an invitation to instantly hit a wall or wipe out in the game. Mario Kart is a little better in terms of what it offers, a horn, a listing of who is in what place, and track map that shows where everyone is, yet it's impossible to actually use. When you tap the touchpad of the gamepad screen while playing Smash Bros, the match disappears and you see a simple readout of character portraits and damage percentages in its place, something that adds exactly nothing to the game itself, and actually takes away information. The gamepad was supposed to convince me of this, pitched as a unique way to play, but instead, if anything, it's a deterrent to the system and even Nintendo hasn't made good use of it in the biggest games of the year. And that's the larger version.īut past that, there has been nearly nothing to demonstrate to me why I am better off playing these great games on a Wii U rather than another system. From a purely technical perspective, it's outright worse than its competitors, from horsepower to online capabilities to a hard drive that has less storage space than most of my USB sticks, and can hold about a game and a half before filling up. I love Wii U games, but I still don't understand the Wii U itself. Because the third notion, making another unnecessary, underperforming console, in my eyes, isn't an option.

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Rather, the other option is for Nintendo to simply focus on software for consoles rather than hardware.
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A system that could combine their stellar first party line-up with the cross-platform games Xbox One and PS4 share could be gamechanging, and kill the unfortunately true "released on everything but Wii U" meme. Not because their current line-up of games looks particularly crappy on the Wii U, but because the relative lack of power combined with gimmicks like the gamepad have resulted in the Wii U losing almost all third party support. They could come out with a new, solid piece of hardware that manages to catch them up to the PS4 and Xbox One in terms of power. The way I see it, there are two ways Nintendo could go from here. I wouldn't think this year, but maybe the next. With Zelda set to (supposedly) debut in 2015, that could be soon, and many are speculating that Nintendo will start talking new hardware shortly. Yes, Nintendo has many other well-known first party franchises, but those are the big trio, and after they're out, it's usually time to start looking ahead to the next system. The biggest games of any Nintendo console generation are almost always Smash Bros, Mario Kart and a new Zelda game, and we're already at two out of three. I worry that 2014, good as it was for Nintendo, will be the year the Wii U peaked.
